All modes are laid out right in front of you to start, with the most often played mode, versus, stuck right at the top of the list. Double Helix, with their professional fighting gamer team, has decided to go a different route and instead make the menus far more pragmatic. Menus were stylized, character select was focused on player portraits, and everything had this harsh and brutal edge to it. The first thing that you’ll notice in Season 2, is a massive U.I. The result is something that feels somewhere between an expansion pack and a sequel, which is pretty much what every fighting game follow-up feels like anyway. Luckily, Iron Galaxy managed to walk the middle line between making a new experience and honoring the original game. On the other hand, if they change too little, the new characters and options that they are adding will feel out of place. On one hand, if they change too much they could upset fans of the original Double Helix game. This means that they are building on top of a framework that is already there, a game they didn’t design, which puts them in a very awkward position. Developer Iron Galaxy, the guys behind Divekick and many classic Capcom remakes such as Street Fighter III: Third Strike Online Edition, have taken the reigns after original developer, Double Helix, was purchased by Amazon. Killer Instinct Season 2 has just launched on the Xbox One, and it brings a whole bunch of new features to the headlining fighting game.
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